====================================
Welcome to Resurrection Engine Version: 0.2.0
Build date: Nov 14 2005
Release build.
This log: 14.11.2005 at 19:56
Current dir: E:\harry-1.2.0\harry-1.2.0
Running: Windows 2000 Service Pack 4
CPU Name : Intel(R) Pentium(R) 4 CPU 2.53GHz
CPU Vendor : GenuineIntel
CPU Identifier : x86 Family 15 Model 2 Stepping 4
Paranoid mode: OFF
====================================
<init_engine>: Hairy Harry Version: 1.2.0
<init_engine>: WSAStartup ok.
<rsr::Timer::Timer>: High performance timer started up.
<rsr::Timer::Timer>: Time per tick: 0.000279365 ms
<rsr::Sys::Sys>: Window class registered.
<rsr::Sys::Sys>: Sys initialized.
<rsr::Images::Images>: DevIL initialized.
<rsr::Images::Images>: Images initialized.
<rsr::BaseRnd::BaseRnd>: Base Renderer initialized.
<rsr::DebugRnd::DebugRnd>: Debug Renderer initialized.
<rsr::Sounds::Sounds>: Sound output: DSOUND
<rsr::Sounds::Sounds>: Mixer: QUALITY_MMXP6
<rsr::Sounds::Sounds>: Driver: Primärer Soundtreiber
<rsr::Sounds::Sounds>: Sounds initialized.
<rsr::GUI::GUI>: GUI initialized.
<WinMain>: Game version: 1.2.0
<rsr::Sys::create_exclusive_fs_window>: Exclusive win created: 1024x768 (0x00150288)
<WWW::connect>: ok, found ip of theme-server: harry.primusnetz.net
<rsr::Sys::set_screenmode>: Switched to fullscreen mode 1024x768x32
<WinMain>: Executions: 1
<WWW::get>: content_length: 6
<rsr::BaseRnd::init_rendering>: Init rendering (0x00150288)
<rsr::BaseRnd::init_rendering>: Resolution: 1024x768
<rsr::BaseRnd::init_rendering>: Color depth: 32 bits
<rsr::BaseRnd::init_rendering>: Z-Buffer: 16 bits
<rsr::BaseRnd::init_rendering>: Stencil Buffer: 0 bits
<rsr::BaseRnd::init_rendering>: Actual color depth: 32 bits
<rsr::BaseRnd::init_rendering>: Actual Z-Buffer depth: 16 bits
<rsr::BaseRnd::init_rendering>: Actual Stencil Buffer depth: 0 bits
<rsr::BaseRnd::init_rendering>: Board information:
<rsr::BaseRnd::init_rendering>: Version : 1.5.3
<rsr::BaseRnd::init_rendering>: Vendor : NVIDIA Corporation
<rsr::BaseRnd::init_rendering>: Renderer : GeForce4 Ti 4200/AGP/SSE2
<rsr::BaseRnd::init_rendering>: Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
<rsr::BaseRnd::init_rendering>: OpenGL initialized.
<rsr::BaseRnd::upload_font>: Font uploaded [1] from image 3
<rsr::Images::free_image>: Image data/classic/font.png freed.
<rsr::Images::free_image>: Image data/classic/harry_stand.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_stand.png
<rsr::Images::free_image>: Image data/classic/harry_run1.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_run1.png
<rsr::Images::free_image>: Image data/classic/harry_run2.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_run2.png
<rsr::Images::free_image>: Image data/classic/harry_run3.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_run3.png
<rsr::Images::free_image>: Image data/classic/harry_run4.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_run4.png
<rsr::Images::free_image>: Image data/classic/harry_body.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_body.png
<rsr::Images::free_image>: Image data/classic/harry_pupil.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/harry_pupil.png
<rsr::Images::free_image>: Image data/classic/winner.jpg freed.
<Sprite::Sprite>: Sprite loaded: data/classic/winner.jpg
<rsr::Images::free_image>: Image data/classic/background.jpg freed.
<Sprite::Sprite>: Sprite loaded: data/classic/background.jpg
<rsr::Images::free_image>: Image data/classic/arrow.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/arrow.png
<rsr::Sounds::load>: Sound loaded: data/classic/menu_change.ogg (0039FDE0)
<rsr::Sounds::load>: Sound loaded: data/classic/menu_select.ogg (0039DB10)
<load_fx_dll>: Loading FX Library: data/classic/fx.dll
<rsr::Sounds::load>: Sound loaded: data/classic/ball_contact.ogg (0039C9E0)
<rsr::Sounds::load>: Sound loaded: data/classic/ball_net_contact.ogg (0182F048)
<rsr::Sounds::load>: Sound loaded: data/classic/whistle.ogg (0039F350)
<rsr::Images::free_image>: Image data/classic/background_game.jpg freed.
<Sprite::Sprite>: Sprite loaded: data/classic/background_game.jpg
<rsr::Images::free_image>: Image data/classic/ball.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/ball.png
<rsr::Images::free_image>: Image data/classic/shadow.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/shadow.png
<rsr::Images::free_image>: Image data/classic/post.png freed.
<Sprite::Sprite>: Sprite loaded: data/classic/post.png
<load_fx_dll>: FX Library loaded ok.
<Theme::Theme>: available themes:
<rsr::Images::free_image>: Image data/classic/background.jpg freed.
<rsr::Images::free_image>: Image data/classic/arrow.png freed.
<Sprite::~Sprite>: Sprite unloaded: data/classic/background_game.jpg
<Sprite::~Sprite>: Sprite unloaded: data/classic/ball.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/shadow.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/post.png
<unload_fx_dll>: FX Library unloaded.
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_stand.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_run1.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_run2.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_run3.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_run4.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_pupil.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/harry_body.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/background.jpg
<Sprite::~Sprite>: Sprite unloaded: data/classic/arrow.png
<Sprite::~Sprite>: Sprite unloaded: data/classic/winner.jpg
<rsr::BaseRnd::free_font>: Font freed: 1
<rsr::BaseRnd::shutdown_rendering>: Rendering shut down (0x00150288)
<rsr::Sys::destroy_window>: Switched back to desktop mode.
<rsr::Sys::destroy_window>: Window destroyed (0x00150288)
<WinMain>: Up: 11.0117 seconds.
<rsr::Sounds::~Sounds>: Sounds shut down.
<rsr::DebugRnd::~DebugRnd>: Debug Renderer shut down.
<rsr::BaseRnd::~BaseRnd>: Base Renderer shut down.
<rsr::Images::~Images>: DevIL shut down.
<rsr::Images::~Images>: Images shut down.
<rsr::Sys::~Sys>: Window class unregistered.
<rsr::Sys::~Sys>: Sys shut down.
<rsr::Timer::~Timer>: Timer shut down.
-- 0 Warning(s), 0 Error(s) --
Shutting down logger (3 sinks left).